TAMPON RUN VIDEO GAME / GIRL CODE BOOK
Conception, Design, Code, Web and iOS Development, Public Speaking & Author
When I was 17, I started questioning why I was so uncomfortable talking about my period. It was 2014 and the menstrual taboo hadn’t made its way into the mainstream discourse as it has today. In response to my questioning, a friend and I created a simple web game, Tampon Run, to get people thinking and talking about the stigma around menstruation. Tampon Run went viral overnight, garnering international press, winning a Webby Award for web games and a Tribeca Disruptive Innovation Award. We then worked with a team at Pivotal Labs to develop an iOS version of the game and I co-wrote a book for HarperCollins based on our experiences to encourage girls to learn to code and speak up. It was featured on several best book lists. I have also done public speaking globally about these topics.