When I was 17, I created a video game to combat the taboos around menstruation, which went viral and received press globally. It was 2014 and these conversations were not mainstream yet. The game contributed to an outpour of public discourse around menstruation stigmas, which erupted that year.
Tampon Run went on to win a Webby Award for web games and a Tribeca Disruptive Innovation Award. We also did speaking engagements around the world about the need for more women and girls in tech. With a team at Pivotal Labs, we eventually turned the game into an iOS app.